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Autonomous learning in language studies

Autonomous learning in language studies

When we are thinking about the languages, they might be very hard to study. The thing in language studies is that the person who is learning translation or other kinds of things can use every material in the world, and that means that the movies or novels can use as material for learning the translation. If the material is comfortable that would mean, that the learning process feels good, and at the same time interesting, and if the learning process feels good, that would make learning more effective.

A process where the object even doesn't understand or realize being a member of the learning process. In this method, the members of that process feel more comfortable than in the traditional process. In the autonomous learning process, the key element is that learning and teaching are happening automatically, and the person would feel that learning is part of the working life, or rather saying normal life. When we are thinking about the traditional method of learning, the normal method is giving the books to a person, and say that "you are a student, and your mission is to make your works, what is giving by authorities", what is calling as the teachers".

So how we could make this thing more comfortable? We could make the profiles of the students, and see what kind of hobbies they have, or what kind of books they are reading. And then select those books as the course material. This method works best in language studies, where the material is free, and students must "just" translate it. That means that the students can translate their favorite books, or practice the spoken translation from the movies.

Here I use the term "participants of the process" because that highlights the interaction between trainers and students is important. In the learning process, both sides are important. And successful learning needs interaction between trainers and students. But also internal communication and internal communication in the groups are important. In this case, the learning would consist of the schoolwork, but it can also support the advantage of social skills.

The modified gaming environment can support learning.

The virtual environments can make the learning process more effective, and the student can practice any time in the day or night the things like articulation. In this case, the computers can be used as a supporter of learning. The virtual environments are offering the place, where people can practice every day social skills and speak a foreign language. In this case, the system would act like a non-violent computer game like second life, where people are walking and make every kind of thing, like giving orders, how to fix machines. And artificial intelligence would notice the errors in articulation. This kind of method would be very interesting, and it can be created by using existing computer systems.

Interaction between participants of the process is important. In this case, the participants would get half of the data, and getting a successful solution, must those people discuss with each other. When we are thinking about children, we must understand that they are learning new skills very fast. And modern computers like laptops and tablets require fast learning. So in some cases, children can teach adults by using interactive methods. The idea is that schoolwork is things like writing orders for mobile devices or something like that.

The problem of the cases, where we should teach adult people the use of computers is cultural. Adults would not take orders from children. And this is why we should create some ideas, how to motivate people to learn, without embarrassing them. So we can give children orders to create the presentations, or write instructions as the schoolwork, and then the teacher can see, are the instructions properly made. That would make the interaction between adults and children effective. This method can also work in very patriarchal societies, where men afraid to lose their faces. The teaching can be covered as the presentations.

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