Kimmo Huosionmaa
There are also theories that the military commanders are collecting data for their new military tactics by using data, what is collected by using computer games or especially the network-based computer games. In the real world, military commanders would need multiple opponents for testing their tactics. The thing is that the tanks and other military equipment can portray any form, what the programmer wants.
And, when the person, who plays those games sees the medieval knights or some ancient gallian warriors and dragons, would the opponent see something else like tanks and aircraft. Those games might have the purpose to teach artificial intelligence to operate against generals. The Dragons might be seen as the bombers in the other side, and the Eagles and Falcons might be portrait the fighters and other tactical aircraft. This kind of games might be used also for creating opponents for the top military commanders.
But in the world of robots and artificial intelligence, those games might be actually portraited real battlefield, and the generals and admirals might also operate in the remote locations. And in theory, this kind of virtual consoles can be used even in the cafeteria, and the graphics would keep the real purpose of the things, what is happening on the screen only some kind of game. That will help to keep the secrets closed, and help in the data security.
The thing is that learning for perfect tactician human or artificial intelligence needs all kinds of opponents, that it can create effective ways to use own equipment. And the multi-player networks-based computer games are a very good tool to create this kind of environment, that those players or opponents are giving everything in that process, what mission is to teach cognitive systems for the tactics and strategies, what would be very destructive in the real battlefield.
There are also theories that the military commanders are collecting data for their new military tactics by using data, what is collected by using computer games or especially the network-based computer games. In the real world, military commanders would need multiple opponents for testing their tactics. The thing is that the tanks and other military equipment can portray any form, what the programmer wants.
And, when the person, who plays those games sees the medieval knights or some ancient gallian warriors and dragons, would the opponent see something else like tanks and aircraft. Those games might have the purpose to teach artificial intelligence to operate against generals. The Dragons might be seen as the bombers in the other side, and the Eagles and Falcons might be portrait the fighters and other tactical aircraft. This kind of games might be used also for creating opponents for the top military commanders.
But in the world of robots and artificial intelligence, those games might be actually portraited real battlefield, and the generals and admirals might also operate in the remote locations. And in theory, this kind of virtual consoles can be used even in the cafeteria, and the graphics would keep the real purpose of the things, what is happening on the screen only some kind of game. That will help to keep the secrets closed, and help in the data security.
The thing is that learning for perfect tactician human or artificial intelligence needs all kinds of opponents, that it can create effective ways to use own equipment. And the multi-player networks-based computer games are a very good tool to create this kind of environment, that those players or opponents are giving everything in that process, what mission is to teach cognitive systems for the tactics and strategies, what would be very destructive in the real battlefield.
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